Saturday, 5 November 2011

Evaluation


My interest in learning the various techniques that shape animation came both from admiring and wanting to produce work that encompassed certain techniques in the work I enjoy watching, and a strong desire to widen my knowledge of said techniques.  Aside from my personal interest in animation as a commercial medium, I saw this module as the perfect opportunity to build a stop-frame platform from which my illustration work could shout louder.

Emailing the people in my community of practice proved to be a highly valuable part of my learning process.  Directly contacting animation production company Frater, New Zealand based illustrator Sarah Larnach and animator and founder of ‘Broken Pixel’ Ashley Dean have influenced the progress of my learning journey enormously. I’ve found that without their knowledge of the industry and willingness to offer me advice, I can’t make adequate progress. Upon reflection, I believe I should've gone out of my way to communicate with more members of my community of practice, both animators and illustrators. This could've given me a glimpse in to the industry locally, and quite possibly provided me with the opportunity for other work placements in the near future. Approaching people, even if it's through email, is something I' am going to embrace more now.
After attending a very helpful animation workshop in the third week, I emailed the events organiser Ashley Dean, and he was more than happy to offer me advice that built on the knowledge that I had already gained from his stop-frame animation and armature-building workshop. After further emails back and forth, I saw no harm in emailing Ashley regarding a future work placement with Broken Pixel, and so it’s now probable that I’ll receive a work placement in January.
I took the skills I learnt from Ashley's animation and armature building website and decided to create my own moveable characters. Unfortunately, my success with my own armature building ground to an unfortunate halt when I found my plasticine-sculpted armatures were rather difficult to position, bend and pose. This came down to certain mistakes with building my characters, including the weight of the upper body and fragility of the feet, along with the lack of padding on the character's limbs (to keep the joints loose and bendable). Given a chance to go back, I would've reinforced my figure with paper as padding and epoxy to keep certain components fixed. I wish I had consulted Ashley more about making a good armature, and learnt a little too late from a third-year student about making an armature with operable joints. In the future I intend to push my armature building further to create a character that is easy to animate and manipulate.
Confirming myself as an introvert independent learner, I’ am naturally shy of approaching people for help and advice, which has acted as a dominant hindrance in my learning journey. In a bid to gain contact and advice from these industry professionals as well as the tutors, I found the best way for me to approach these people was via email. Emailing people gives me the confidence in verbalizing exactly what I mean, which I often struggle with otherwise, and has obviously allowed me to correspond with Sarah Larnach for example, who operates from New Zealand.
As well as receiving knowledge from these people living further afield, much of the help I received on the way came from peer advice and responses in my crits. For the first time I’ve also emailed two college tutors, which was a personal success. Receiving feedback outside of crits has proved itself to be extremely important and I’ve learnt this is something I shouldn’t be scared of doing more regularly in future modules.
Although I’ve made contact and reaped the rewards of networking over the last six weeks, I regret not asking for more help from more professionals, as well as approaching third-year students specifying in animation. This learning journey has allowed me to prove to myself there are alternatives to getting answers.
Getting answers is key to any learning journey, so without this process of finding solutions nothing can really be learnt. Outside of emailing people in my community of practice, I also turned to various other resources such as online tutorials to introduce myself to Adobe Flash, working through a beginner’s Illustrator tutorial with technician Simon and sourcing information on how to rotoscope.
I particularly found Simon’s beginner’s Illustrator tutorial helpful. It supplied a much-needed introduction to the basic tools and techniques of the program and how to use them simply to full effect. Soon after the afternoon’s tutorial, I wisely decided to take some short time out to experiment with Illustrator and it’s tools, using an existing image to trace and later colour, even if my finished illustration wasn’t a complete masterpiece.
Keeping my work digital, I took the logical step and turned my attention to Adobe Flash, a completely alien program that contributes to why I find working digitally sometimes daunting. I find safety in working traditionally so stepping out of my comfort zone has been a major theme throughout this module. I chose to tackle Flash using various beginners online tutorials, which happened to be a good place to start when learning a new piece of software, even if at first it was difficult to source Flash tutorials that felt like they made sense and were aimed at my "dummy" level.
Although I managed to learn the basics of creating moving symbols and editing objects in Flash, on reflection I would’ve benefited from more time with the program and exploring its potential further and to a higher level. Bearing this in mind, I wish I had begun learning Flash at the start of the module. Nevertheless, it has been an exciting stage of the module that along with Adobe Illustrator significantly changed my attitude towards working completely digitally.
Amongst the personal successes of this module, Communication Technology has also allowed me to recognise where I struggle, why this happens and how I get out of these struggles. Some of the most distinctive chinks in my armour have been my inability to prioritise my time wisely, predominantly before the mid-module crit. A good example of this problem comes in the form of my natural over-ambitiousness and enthusiasm towards producing large scale, highly intricate work to a finished standard that meets my approval. This is most evident in the hand-painted moving background I produced for my first section of the module, which unfortunately consumed valuable time at the start of the module.
In order to break away from the in-studio atmosphere and learn outside or at least in someone else's company, I chose to produce some rough "human animation" tests. This enabled me to direct my friend's actions in each shot purely by telling him, which took away the strain of moving an object intricately frame by frame. As my enthusiasm for this new form of animation escalated, we both agreed to take my existing idea outside to a local car park. After previously taking photos in the same car park the week before and learning that the car park's employees were unable to provide any permission for me to work on their grounds, I was advised in future to work secretively and as privately as possible. But when it came down to the one Saturday night we set up the camera to the tripod and began filming, we were soon advised to leave the premises if we were to continue.
This major hindrance in my plans and overall learning journey has taught me to go to greater lengths to gain permission from a higher authority before filming in a private building (however public it might be regarded). Given more time, I would've sourced the appropriate documents that proved I was legally entitled to work there on the night. Failing this I would've gone to greater lengths to visit other options and car parks within Leeds.
As a major dimension to animation, I could see it would be important for me to practice integrating my illustration work with a technique of producing drawn images as a stop-frame animation. This particular section of the module felt like a lethargic and uninspired effort, due to the fact I could see this technique taking a very long time to develop, especially if I wanted to produce anything aesthetically pleasing (which is of course the mistake I make in a lot of my work. What I did create were short, sharp and simple tests that demonstrated I was capable of creating a "hand-drawn" animation, evidenced in my rotoscoping test alongside other short videos seen on my blog. This area of the module failed to feel like it contributed to my learning journey, and so to improve the way I might approach this again I'd take more time in planning the animation out. I would decide exactly what I'd like to experiment and learn about in the hand-drawn animation, as well as ask for assistance from technicians early on.
An example of this comes in the form of my efforts to experiment with rotoscoping and the realisation I was in fact wasting my time, after my pivotal mid-module crit. Without this crit I might not have made quite so much progress regarding my learning journey throughout the final three weeks of the brief.
Progressively throughout this brief it has become apparent I' am used to working to individual briefs, and so feel as though I approached this module with the wrong mentality. Given a second chance I would experience the six weeks with a more experimental and tentative mind, dipping my toe in to learning techniques as a journey and jumping more frequently from one technique to the other as opposed to placing focus for a long time on learning one technique at a time.
In this module I’ve also been reminded about my streak of perfectionism and its tendency to project me as creatively stubborn, which has contributed to my choice of studying one animation technique at a time and my fear of using computer programs. I feel as though I’ve begun a journey in the second half of this module to shake off this perfectionism and to care less about polishing my work, and to produce faster and briefer. This idea of producing the finalised look stems from my automatic choice to compare my work against my peers and the self-reassurance that I' am "not behind" with my work, which if anything makes me work too hard and lose my focus.
As a learner, this doesn't come from competitivity, but ambition, and needs to be tamed. In that sense this module has taught me too not be concerned about how far everyone else is, and to throw away the concerns regarding how pretty my work looks. Communication Technology has taught me not to be scared of ugliness, roughness and testing ideas to a basic aesthetic standard, just as long I can evidence my progress as a learner.
 
 

Monday, 31 October 2011

Evaluation Plan

What have I learnt?

  • The process of rotoscoping
  • Human animation
  • Stop-frame animation
  • Creating and attempting to animate my own armature
  • Illustrator basics
  • Flash basics


Why did I want to learn it?

  • Very interested – to widen knowledge
  • Better future platform for illustration
  • As a challenge
  • Wanted to learn from animations I already admire


How did I learn it?

  • Animation workshop
  • Emailed production team
  • Emailed illustrator
  • Emailed animator
  • Illustrator tutorial with Simon
  • Online Flash tutorials
  • Online resource for rotoscoping
  • Used camera frame for stop-frame.


Who helped me?

  • Frater
  • Ashley Dean
  • Peer advice
  • Crits


Where did I go for help?

  • Frater
  • Ashley Dean
  • Tutors (advice)


Where and why did I struggle?

  • Prioritising time and knowing when to finish something
  • Moving background (waste of time)
  • Being too much of a perfectionist.
  • Struggling to find suitable online Flash tutorials
  • Arrange to have official permission when filming human animation.
  • I need to ask for help more.


Given more time, what could I have changed in my learning journey?

  • Approach more people
  • Gain a wider knowledge of the regional animation industry
  • Gain more contacts from industry knowledge
  • Challenging myself to learn Flash from the start of the module
  • Learn Flash to a higher level
  • Don’t focus on producing pretty work, be fast and brief on techniques


What have I learnt about how I learn?

  • I’ am naturally a perfectionist and like intricacy, but for my own benefit I know I’ am capable of escaping this rut
  • I’ am patient and prefer to spend time focussed on just one thing

  • I’ am shy with technology, but after my introduction with Illustrator my confidence has been restored.
  • I’ am an introvert learner, I’ve really enjoyed the independence of my learning journey.
  • I’ am naturally ambitious
  • I needed to approach this module as a learning journey, not a series of briefs.

Friday, 28 October 2011

A Sudden burst of INSPIRATION


Acid Drops - Episode 1 - Jason Dill from matt box on Vimeo.

This is a stunning video and you can find the full interview with
the illustrator/animator here:

http://www.computerarts.co.uk/blog/psychedelic-animation-acid
-drops-112674

The lad behind it used rotoscoping - which I had a little go at -
and he's used the technique to full effect. This illustration style is
 right up my street and helps imagine something I could've
 produced with enough time.

There's more about Matt here:

http://unreal-estate.co.uk/

Thursday, 27 October 2011

Illustrator and Flash: Cloud

I thought i'd give myself a short challenge which
would encompass what I've learnt so far in
Illustrator and Flash. The skills I' am using here
were all learnt from Simon's tutorial and web
resources seen on previous posts.

The following shows my process of creating a
simple cloud shape filled with a gradient, which is
then imported in to Flash to be animated.

Begins: Illustrator:














1) After opening Illustrator as a blank print
document, I created a large group of circles.














2) In the first step I made the mistake of only using
an outline for the ovals. So using the Fill and
Stroke tool, I altered the Fill colour as one flat
colour and changed the stroke to non-colour,
meaning that it won't be visible.

I then selected all the circles using the Selection
tool, and then using the knowledge I had gained
from the tutorial two weeks ago, used "Pathfinder-
Unite" to merge all the circles together. My end
result as you can see is a single path filled with
one colour.














3) Next, I created an oblong shape, keeping the
Fill and Stroke both blank to ensure the shape was
not visible. Again, I went to "Pathfinder-Unite" to
erase the bottom half of my cloud to create a flat
edge.














4) Adding a gradient was actually harder than I
had anticipated as I had forgotten how to do it
since our tutorial with Simon. Because of this, I
managed to source a website that instructed me
how to create gradients:

http://help.adobe.com/en_US/Illustrator/14.0/WS8
D8A9E2F-0F65-4bcb-B38F-5E665BC538A9.
html

I quickly realised there was a tool to the left of the
canvas with ways of applying a graident. I soon
found it was really easy and worked in a very
similar way to Photoshop.

All I had to do was select my cloud object, and
then choose my gradient type, angle that it should
travel, and the two or more colours I wanted. I
could also alter how gradual the gradient is.














5) This is what my cloud looks like now with its
gradient. I then saved this shape on to my Desktop.

Flash: Begins:














6) Once Adobe Flash was open with a new
ActionScript 3.0 stage, I imported my cloud from
my Desktop. Next I resized it using the
co-ordinates to the left, changing the positioning
to the top left of the stage and making the cloud
a lot smaller and easier to manage.














Here's a screenshot of my progress so far, with the
cloud positioned just outside of the stage ready to
be introduced.














7) Just to complicate things a little bit, I've
attempted to produce a smaller copy of the cloud
moving in the opposite direction to the larger
original. To be honest it's been a real pain to
duplicate the original process of motion tweening
(even when it isn't that difficult!), but I've
managed it anyway, even if the timeline
proves otherwise.

For example, the timeline (see below) shouldn't
extend as far as it does for the smaller cloud.
Regardless, it still works.














The link here: file:///User%20Work/clouder.html
should demonstrate it working, but I reckon this
might only work on my computer, so I'll have to
find a way of publishing it as an animation that can
be seen by anyone.


More Flash Tutorial resources

I've found this learning page on the Adobe Flash website that lists a fair few tutorials to work with, but what's great is they're listed in difficulty, beginning with a really easy tasks (a couple which I've done already). There's still a lot to learn so now that's what I' am going to dedicate all my time before the deadline in the studio to.

Here's the link to the page that I' am using:

http://www.adobe.com/devnet/flash/learning_guide/animation.html

Wednesday, 26 October 2011

Flash: Importing and using graphics

I' am using the official Adobe website for a fair few of the introductory tutorials. I find these are likely to be the most reliable and easiest to follow from any other website at the moment. I also prefer to learn by following written instructions as opposed to watching a video tutorial and repeating what I've just watched. 


I' am using the tutorial seen here: http://www.adobe.com/designcenter/flash/articles/flacs3it_firstflash_pt1_04.html
I've also downloaded all the necessary files included in the tutorial.














Importing a file in to Flash happens to be fairly
simple. Similar to what I've learnt on Final Cut Pro,
all you have to do is go to File-Import and select
the specific file you need.














By using the properties panel, I've learnt that it's
easy and accessible to change the scale and
positioning of the file using co-ordinates.

That's basically the end of the tutorial for now,
they're all very basic introductory lessons. They
might be important for me to learn the foundations
of Flash but they are a little bit boring! Regardless,
I' am going to move on to more challenging
ground.

Tuesday, 25 October 2011

Flash: One Step Beyond!

From the advice I was given last Monday in my group crit, I've decided this afternoon to begin my Adobe Flash "crash course". I've sourced a great website with a beginner's guide to Flash, along with a good few tutorials for me to work through. I will of course document my learning journey throughout my future blog posts. For the time being, the tutorials I' am going to follow are all from:

http://www.freeadobeflashtutorials.com

I've also found some helpful advice from
http://www.adobe.com/designcenter/flash/articles/flacs3_createfla_02.html,
mainly about creating a file and adding graphics e.t.c














Here's a screenshot of the first tutorial that I' am
starting, beginning with rotating a single picture.
This is my starting point but I' am having to refer
to this page:














With Flash now open, I' am now going to follow
these instructions and document my progress in
learning.

----------------------------------------------------------------

So I' am starting with a blank "ActionScript 3.0"
document to get the ball rolling:














I've then produced a shape, using the "Oval" tool
and holding down the Shift key to keep it all in
proportion when I've resized it. I've kept the stroke
and background colours white, using a plain fill of
blue for the circle:














By following the instructions seen on:

http://www.adobe.com/designcenter/flash/articles/
flacs3_createfla_04.html

I've created a simple shape that moves from when
side of the stage to the other. I learnt that this path
could be modified simply by moving the shape on
the 20th frame. This path can change in any way
you seem fit, and the length can also be changed
by dragging the end frame further along the
timeline further to extend the Flash animation's
duration.

I won't post the steps I took for each part of the
tutorial, because it's all viewable on the above
link.

I feel as though I've learnt something extremely
basic that I could use if it were relevant to the
work I want to produce post-module. It's a
a step in the right direction and had reassured me
that using technology doesn't have to be daunting,
and it's often very easy.